Using powers to keep enemies at a distance is the best way to stay alive and help your squadmates deal with enemies. The Firepower pack also adds the M-96 Mattock semi-auto rifle which, with the Engineer's mid-range weapons, provides a good balance and more firepower. The only exception is the Praetorian which mostly ignores the drone. It also makes unprotected organics panic for a few seconds, which causes them to stop shooting and stand up out of cover or knock them to the ground. Geth Destroyers Overall, the M-100 is always a great fallback weapon if you find yourself unable to decide on which heavy weapon to choose. Follow 1206. The M-100 is the first heavy weapon available to the Engineer, obtained during Prologue: Awakening. Overall, the Arc Projector is a decent weapon for an Engineer who is willing to risk the charge time, or has a penchant for electricity. Some cyro jams from the hottest club in the galaxy to go along with some overloaded gameplay. Version. The Engineer profile is one of seven profiles available to Ryder. Cheats. Download: Manual; 0 of 0 File information. Just be careful how you use it, especially early in the game, because of the Engineer's lack of health and shielding. The Engineer is the tech specialist of Mass Effect. Assault rifles are (as with the other options) to some extent a personal choice. Pistols are always a good fall back weapon for Engineers, especially if your SMG runs out of ammo, or you need a ranged weapon. Mass Effect 2 Engineer Movie Find out about the engineer class in Mass Effect 2. Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. Games. ". As Engineers do not have a time-dilation ability like Infiltrators or Soldiers, they will miss more often, but keeping the Engineer at a distance, supporting with powers and sniper fire, is still a good tactic. Its time for some engineer love. The Engineer has a weight capacity bonus of 10 at Level 1 of Tech Mastery, increasing to 30 at Level 2. chevron_left. The Engineer's powers are great at taking down shields, keeping enemies tied up, and dealing with synthetic enemies. Notify me about new: Guides. The Engineer's signature power and arguably its most useful one. :)-----Mass Effect 1 Information Level 60 Engineer This was a Paragon playthrough. Note: Only available with the Kasumi - Stolen Memory DLC pack. Which drone is best? Wiki … sameeeeam. 687 ... Maybe I just suck at Mass Effect 2? Questions. Armor Piercing Ammo lacks Warp Ammo's damage bonus against barriers, but delivers a higher damage bonus at all ranks. The best use of Combat Drone is to target it on the most powerful enemy in a group, keeping that enemy busy fighting drones while dispatching weaker enemies using other powers and weapons. videogame_asset My games. Increases tech protection by 18%. The Aegis Pack adds the M-29 Incisor sniper rifle, which is very good against shields, but with the Engineer's already good shield-reducing abilities, it may seem redundant. 9 years ago. It is capable of incapacitating enemies within a huge radius, and when fully upgraded, this power gives you the widest radius of all powers (excepting the Sentinel's Tech Armor). Use every power you can see to support your squadmates as best you can. Because it has a high ammo capacity, it makes it a little better for longer missions, but it can still only target one enemy, and sometimes not the one you want. Mass Effect 2 Archives Page 2 of 3 - Altered Gamer. As you research more health upgrades, you can stay out longer and move closer to the front, but still stay behind your squadmates to provide support. Otherwise it shouldn't be your first choice heavy weapon. Like Incinerate, Cryo Blast can be arced around cover. Since an Engineer (like all other Classes) lacks the higher health of the Soldier, one might be averse to close combat, thus making the shotgun an undesirable weapon. Engineers also possess the First Aid and Medicine talents, making their healing very effective. The most valuable upgrades are the tech upgrades that become available over the course of the game. The cooldown is quite large and interferes with using the Engineers class powers. Open the "Create Mods" menu and, under the "Core" section, open Package Editor. This is understandable, as, on paper, their powers don't sound very interesting. The drone is a great tool for forcing enemies out of cover and preventing them from hiding. The improved recharge rate is lost after destruction. This creates an imbalance in the party's favour in terms of the available capabilities of combatants. They are capable of using the tech abilities, such as Incinerate and Combat Drone, to strip away defenses and creating extra threats for Shepard's squad to deal with. That path makes sense because the Infiltrator is hybrid between the soldier and engineer, and there are plenty of ways you can headcanon that transition towards more tech. Once the drone attacks an enemy, the enemy will ignore all other targets and focus exclusively on the drone until it is destroyed. Followers. It can be used in two distinct ways: at rank 1 it is primarily useful to stop an enemy from attacking you and cause its former allies to turn on it, dealing it heavy damage. The Engineer's strengths are stripping away defenses, dealin… Warp Ammo has the added benefit of doing extra damage against Barriers, compensating for the lack of class powers useful against Barriers as well as improving the Engineer's weapon damage output against all types of target except shields. Barrier benefits from the Bio-Amp cooldown reduction upgrade as well as the Engineers class passive cooldown reduction. Since each pull of the trigger yields only a small amount of damage, the Engineer will either have to remain exposed in order to do a lot of damage, or use the Particle Beam as one would an assault rifle. The Engineer's strengths are stripping away defenses, dealing direct damage with powers, and distracting or disabling enemies. Mass Effect is an epic sci-fi action RPG and it features a wide variety of character classes. Tech-specialist squadmates are generally redundant and should not be picked outside of specific tech-oriented missions where synthetics will be the main opponent. If you wish to pack a hefty punch per shot, the Particle Beam wouldn't be your best option. The Engineer's passive class power provides not only the usual bonuses to health, powers cooldown, and Paragon/Renegade, but also a reduction in the amount of resources needed for research projects of up to 25%. I just wanted to know your guys opinions on the engineer. Bonus power - COMBAT DRONE: A small drone improves recharge rate for tech abilities and self-destruct with an EMP pulse if enemies get close. These benefits make this power one of the most effective battlefield controls available to any class. Note, however, that because the Arc Projector requires a charge time of 2 seconds, an Engineer must be careful when using it; if exposed for a short time, particularly in the early game, the Engineer can be easily killed. The Engineer class talent reduces the recharge time of tech powers and increases tech protection. The Firestorm's short range is the main limitation of the weapon; however if you like close combat, the Firestorm is for you. See also: Engineer Guide, Engineer Guide (Mass Effect 2) Engineers are tech specialists, the most effective class at disabling the defenses of the toughest enemies or incapacitating them to render them harmless. I've done a full run where for Mass Effect 1, I played as an Infiltrator, then Mass Effect 2 and 3 I switched to an Engineer. Since the Engineer has several other useful powers contending for squad points, plus a possible bonus power, AI Hacking is best used in the first role, with only a single point invested. In general, a biotic specialist, or any squad member with biotic abilities, is a good asset to the team. Mass Effect 2 Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Mass Effect 2 and 3. A maximum capacity bonus of 50 is achievable by choosing the 'Weight Capacity' upgrade at Level 5 of Tech Mastery. Take your favorite fandoms with you and never miss a beat. Dominate is also an interesting choice as a bonus power. I I love the sniper rifle damage. For Mass Effect 2 on the Xbox 360, a GameFAQs message board topic titled "Engineer, Sentinel, Infiltrator, or Soldier? In combat, the Engineer is best when one is behind cover providing support with powers and weapons fire. Shotguns can be a very interesting choice. It is also useful even at low ranks, freeing up squad points for other powers. The SMG is a huge boost to the Engineer's ability to dish out damage, cover allies, and take down enemies at range. TLME2SG - Building the EngineerGrab your slide rule.I have made disclaimers about building characters before, but this guy gets the biggest. Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. Mass Effect 2 The Engineer IGN. The Cain is nevertheless extremely powerful; however, its lack of ammo makes it a weapon of limited use. I played as an Engineer in both my Mass Effect and my Mass Effect 2 main playthroughs. While less effective against shields, the M-97 Viper is also a good choice for the Engineer, since its high ammunition capacity and high rate of fire can help to compensate for any accuracy issues. Don't freak out. Mass Effect 2. close. Moreover, shotguns cause moderate to high damage to enemy barriers, which can provide the daring Engineer with an anti-barrier ability that is otherwise lacking. Upvote; Leave Blank. Reduces recharge time on all tech talents by 12%. Yummylee. Some believe that the M-622 may be one of the least useful of the heavy weapons on higher difficulties. We would recommend this store to suit your needs. Alright, I have beat all three Mass Effects, each over two times. Reduces recharge time on all tech talents by 14%. 0. 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